Weapons

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Contents

Simple Weapons

Dmg Avg Dmg Def Acc Crit Hit Crit Dmg EMU Human
Bones 1-2 1.5 +1 1 0
Wood Branches 1-2 1.5 +1 2 0
Leather Gloves 1 1 2 0
Pickaxe 5-15 10 -5 -5 -5 +1 5 0

Swords

Dmg Avg Dmg Def Acc Crit Hit Crit Dmg Rad Dmg EMU Human Degrade / Break
Iron Sword 5-8 6.5 +1 +1 7 0 Break
Iron Broad Sword 7-10 8.5 7 0 Break
Steel Long Sword 9-11 10 +2 +1 +1 6 1 Break
Steel Two Edged Sword 10-14 12 +1 +2 +1 +2 7 2 Degrade
Titanium Short Sword 10-14 12 +2 +2 +1 +3 3 3 Degrade
Titanium Long Sword 12-20 16 +3 +3 +2 +4 4 4 Degrade
Radioactive Titanium Long Sword 12-20 16 +3 +3 +2 +4 +14 4 4 Break
Titanium Serpent Sword 15-25 20 +4 +5 +5 +6 2 5 Degrade

Great Swords

Dmg Avg Dmg Def Acc Crit Hit Crit Dmg Rad Dmg EMU Human Degrade/ Break
Emerald Claymore 27 27 +2 +7 +6 +4 20 6 Degrade
Cutlass 22-24 23 +2 +15 +6 +5 23 6 Degrade
Cheap Cutlass 22-24 23 +2 +15 +6 +5 23 6 Break
Sunbreaker 18-20 19 +2 +1 +15 25 6 Degrade
Orc Slayer 35-40 37.5 +1 +1 +1 30 6 Degrade
Eagle Wing 10-35 22.5 +6 +5 +5 +5 25 6 Degrade
Rapier 20-25 22.5 +2 +5 +17 +5 20 6 Degrade
Radioactive Rapier 20-25 22.5 +2 +5 +17 +5 +15 20 6 Break
Jagged Saber 30 30 +10 +2 +1 20 6 Degrade
Bronze Sword 40-60 50 +5 +5 +6 30 7 Break

Note: The Cheap Cutlass has 8 times higher chance to break and will break, not degrade.

Special Great Swords

  • Special Swords are made by chance when manufacturing Great Swords.
  • They have the same stats as their ordinary counterpart but additionally offer special stats or effects.
  • Special effects are triggered when you hit except for Emerald Claymore of Life and Mana.
  • They degrade to the normal damaged version of the weapon, i.e. Used Cutlass
Special effect
Emerald Claymore of Life and Mana +30 max. Material Points; +30 max. Ethereal Points
Cutlass of the Mage 4% chance to do Mana Burn
Sunbreaker of Destruction 0.5% chance of destroying an item
Orc Slayer of Mana Nullification 2% chance to remove 150 Ethereal Points from the opponent
Eagle Wing of Extra Damage 8% chance to do 20 extra damage
Rapier of Death 0.5% chance of doing 150 damage
Jagged Saber of Cooling 2.5% chance to reset opponent's Cooldown

Axes, Hammers and Maces

Dmg Avg Dmg Def Acc Crit Hit Crit Dmg Ligth Mod EMU Human Degrade/ Break
Iron Axe 1-25 13 -1 +4 ? 12 3 Degrade
Steel Axe 5-30 17.5 -1 +6 ? 8 4 Degrade
Titanium Axe 20-35 27.5 -1 +8 ? 6 5 Degrade
Wooden Battle Hammer 2-20 11 -3 -2 -5 -5 +2 8 1 Break
Iron Battle Hammer 10-28 19 -5 -6 +3 6 2 Break
Frying Pan 15-20 17.5 +4 +4 +5 14 2 Break
Golden Star Mace 10-20 15 +2 +5 +5 ? 8 ? Break

Note: The Golden Star Mace has a 0.3% chance to degrade an opponent's item.

Radioactive Weapons

  • These weapons will break, but no degrade.
Dmg Avg Dmg Def Acc Crit Hit Crit Dmg Rad Dmg EMU Human
Radioactive Rapier 20-25 22.5 +2 +5 +17 +5 +15 20 6
Radioactive Titanium Long Sword 12-20 16 +3 +3 +2 +4 +14 4 4
Scythe 35-45 40 +5 +5 +5 +5 15 7

Note: The Scythe (two-handed weapon) has a 2% chance to do 150 damage.

Two-Handed Weapons

  • These weapons will break, but not degrade.
Dmg Avg Dmg Def Acc Crit Hit Crit Dmg EMU Human
Wooden Staff 2-10 6 +3 +4 +3 -5 6 1
Quarterstaff 6-15 10.5 +4 +6 +5 -4 6 2
Spear 5-65 35 -3 -1 -5 -5 6 6
Halberd 40-55 47.5 -2 6 5
Dragon Blade 25-35 30 +3 +3 15 7

Note: The Dragon Blade has a 2% chance to mana burn your opponent and adds +20 max Ethereal points, +20 max Material points.

Special Weapons

Dmg Avg Dmg Def Acc Crit Hit Crit Dmg EMU Human Special
Axe of Freezing 10-25 22.5 +6 12 5 7% chance to paralyze
Bone of Death 20-30 15 +3 1 5 6% chance to do 150 damage
Branch of Destruction 10-20 15 +5 +6 2 5 5% chance to degrade an item
Dragon Blade 25-35 30 +3 +3 15 7 2% chance to mana burn; +20 max EP, +20 max MP
Golden Star Mace 10-20 15 +2 +5 +5 8 ? 0.3% chance to degrade an item.
Staff of the Mage 15-20 22.5 +5 +6 +3 +1 1 5 5% chance to do Mana Drain and Mana Burn
Staff of Protection 10-21 15.5 +7 +6 +3 +2 6 5 +2 Armor, +2 Heat Prot, +2 Cold Prot, +2 Rad Prot, +2 Mag Prot, +2 Mag Res, 20% Healing Chance
Scythe 35-45 40 +5 +5 +5 15 7 2% chance to do 150 damage, +5 Rad damage

Enchanted Swords

Modable Swords

Modable Swords are made by chance when manufacturing Basic Swords. They can be enchanted into Swords of Fire, Ice, Magic and Thermal.

Swords of Fire

Dmg Avg Dmg Def Acc Crit Hit Crit Dmg Fire Dmg EMU Human
Iron Sword of Fire 7-8 7.5 +1 +1 +3 7 0
Iron Broad Sword of Fire 9-10 9.5 +4 7 0
Steel Long Sword of Fire 9-10 10 +2 +2 +1 +5 6 2
Steel Two Edged Sword of Fire 10-14 12 +1 +3 +1 +2 +6 7 3
Titanium/Steel Alloy Short Sword of Fire 10-14 12 +2 +3 +1 +3 +7 3 4
Titanium/Steel Alloy Long Sword of Fire 12-20 16 +3 +3 +3 +4 +9 4 5
Titanium Serpent Sword of Fire 20-25 22.5 +5 +5 +5 +6 +10 2 6

Swords of Ice

Dmg Avg Dmg Def Acc Crit Hit Crit Dmg Ice Dmg EMU Human
Iron Broad Sword of Ice 9-10 9.5 +4 7 0
Steel Long Sword of Ice 9-11 10 +2 +2 +1 +5 6 2
Steel Two Edged Sword of Ice 10-14 12 +1 +3 +1 +2 +6 7 3
Titanium/Steel Alloy Short Sword of Ice 10-14 12 +2 +3 +1 +3 +7 3 4
Titanium/Steel Alloy Long Sword of Ice 12-20 16 +3 +3 +3 +4 +9 4 5
Titanium Serpent Sword of Ice 20-25 22.5 +5 +5 +5 +6 +10 2 6

Swords of Magic

Dmg Avg Dmg Def Acc Crit Hit Crit Dmg Mag Dmg EMU Human
Steel Long Sword of Magic 9-11 10 +2 +2 +1 +5 6 2
Steel Two Edged Sword of Magic 10-14 12 +1 +3 +1 +2 +6 7 3
Titanium/Steel Alloy Short Sword of Magic 10-14 12 +2 +3 +1 +3 +7 3 4
Titanium/Steel Alloy Long Sword of Magic 12-20 16 +3 +3 +3 +4 +9 4 5
Titanium Serpent Sword of Magic 15-25 20 +5 +5 +5 +6 +10 2 6

Swords of Thermal

Dmg Avg Dmg Def Acc Crit Hit Crit Dmg Fire Dmg Cold Dmg EMU Human
Steel Two Edged Sword of Thermal 10-14 12 +1 +3 +1 +2 +6 +6 7 3
Titanium/Steel Alloy Short Sword of Thermal 10-14 12 +2 +3 +1 +3 +7 +7 3 4
Titanium/Steel Alloy Long Sword of Thermal 12-20 16 +3 +3 +3 +4 +9 +9 4 5
Titanium Serpent Sword of Thermal 20-28 24 +5 +5 +5 +6 +10 +10 2 7

Archery

Bows

Def Acc EMU Human
Short Bow ? 4 7 ?
Long Bow ? 2 7 ?
Recurve Bow ? 6 7 ?
Elven Bow ? 10 7 ?
Crossbow ? 8 7 ?

Arrows

Def Acc Missile Acc Dmg Fire Dmg Ice Dmg Mag Dmg Crit Hit LM EMU Human
Training arrows ? +3 2 ?
Pking arrows +10 ? +3 2 ?
Fire arrows -30 -25 -10 15 35 -15 +3 2 ?
Ice arrows -30 -25 -15 ? 40 -15 +3 2 ?
Magic arrows -30 -25 +15 15 15 -15 +3 2 ?

Bolts

Def Acc Missile Acc Dmg Fire Dmg Ice Dmg Mag Dmg Crit Hit LM EMU Human Special
Training bolts ? +3 1 ?
Pking bolts +15 ? +3 1 ?
Fire bolts -30 -15 -10 10 10 -15 +3 1 ? 15% chance to do mana burn
Ice bolts -30 -15 -15 10 10 -15 +3 1 ? 10% chance to do cooldown
Magic bolts -30 -15 +15 10 10 -15 +3 1 ? 7% chance to deplete Mana

Weapons Gallery

To the Weapons Gallery.

Retrieved from "http://el-wiki.net/Weapons"
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